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Esports Competition Activity

This data set includes month-by-month counts of the number of series played (or the activity) within the largest esports titles. It allows for a unique market overview and insights into what games have the most activity and content, and how it changes over time. Starting from 2015.

The data set only contains information about professional esports i.e. where the tournaments played have prize pools with at least a few thousand USD and the majority of the series are broadcasted with english speaking commentators (or casters).

Heapery Attribution License Heapery-Private
Category
Data Schema
Support Contact Email Address support@heapery.com
Data Format
Version number
Language English
Data Size
Last Updated Date 8/11/2020
Refund Policy Refunds not allowed